Varkain Athanas
15-06-2006 18:11:44
JK2: v1.02a win-x86 Mar 4 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base
----------------------
14685 files in pk3 files
execing default.cfg
execing jk2config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
------- Force Feedback Initialization -------
...inhibited, not initializing
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
GL_VENDOR: Intel
GL_RENDERER: Intel 845G
GL_VERSION: 1.3.0 - Build 4.14.10.3943
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled
Initializing Shaders
----- finished R_Init -----
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
------- Force Feedback Initialization -------
...inhibited, not initializing
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xbff8060 dma buffer
No background file.
----------------------
------------------------------------
--- ambient sound initialization ---
Sound memory manager started
UI menu load time = 1616 milli seconds
Loading game "jkii03"...
------ Server Initialization ------
JK2: v1.02a win-x86 Mar 4 2002
Server: ns_starpad
RE_Shutdown( 0 )
Initializing Shaders
Warning: cvar "cg_thirdPerson" given initial values: "1" and "0"
------- Game Initialization -------
gamename: base
gamedate: Mar 6 2002
Parsing ext_data/NPCs.cfg
------ ICARUS Initialization ------
ICARUS version : 1.33
-----------------------------------
Couldn't find image for shader [nomaterial]
16 teams with 32 entities
-----------------------------------
-----------------------------------
Done.
----- R_Init -----
Initializing Shaders
----- finished R_Init -----
UI menu load time = 68 milli seconds
Couldn't find image for shader [nomaterial]
Parsing menu file:ui/hud.menu
UI menu load time = 2 milli seconds
AS_ParseFile: Loaded 17 of 194 ambient set(s)
...loaded 10905 faces, 310 meshes, 4 trisurfs, 0 flares
Couldn't find image for shader gfx/2d/crosshairj
CL_InitCGame: 15.42 seconds
20 msec to draw all images
Com_TouchMemory: 73881269 bytes, 1 msec
....==== ShutdownGame ====
... ICARUS_Shutdown
... Reference Tags Cleared
... Navigation Data Cleared
... Ghoul2 Models Shutdown
------ Server Initialization ------
JK2: v1.02a win-x86 Mar 4 2002
Server: bespin_undercity
RE_Shutdown( 0 )
Initializing Shaders
Warning: cvar "cg_thirdPerson" given initial values: "1" and "0"
------- Game Initialization -------
gamename: base
gamedate: Mar 6 2002
Parsing ext_data/NPCs.cfg
------ ICARUS Initialization ------
ICARUS version : 1.33
-----------------------------------
Couldn't find image for shader [nomaterial]
1 teams with 2 entities
-----------------------------------
-----------------------------------
----- R_Init -----
Initializing Shaders
----- finished R_Init -----
UI menu load time = 67 milli seconds
Couldn't find image for shader [nomaterial]
Parsing menu file:ui/hud.menu
UI menu load time = 2 milli seconds
AS_ParseFile: Loaded 20 of 194 ambient set(s)
Corrupt JPEG data: bad Huffman code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... Reference Tags Cleared
... Navigation Data Cleared
... Ghoul2 Models Shutdown
---------------------------
Bogus DQT index 15
Xhedias
15-06-2006 19:45:19
Varkain Athanas
15-06-2006 20:22:53
Varkain Athanas
16-06-2006 12:10:31
RevengeX
11-08-2006 21:32:53
Dessan
13-08-2006 17:45:39