Hehe, I know Kaiann, thats actually why I picked EaW as the example
BF2 possibly wasn't as bad as other games as it was actually quite a multi-order friendly game (ground stuff, space stuff, etc). RC might be a better example, where, even to do the day, lots of people just see it as the OHC's responsibility, simply because its a FPS, so apparently should be the OHCs job as its "Obelisk".
This doesn't always manifest in existing OLs that much, because they absorb new things as they come, and manage fine. The biggest problem is when you get a change of OL, I think this point was addressed by Jac in the proposal, as new DC members rarely talk with their predecessor, so only end up doing what they think about doing, and quite often a lot of stuff gets lost in the process. Priorities change from person to person basically, which in such loosely defined roles as the OLs poses problems.
If Korras retired today for example, and we needed a new OHC tomorrow, the new one might not care about BF2 or RC, and might expect the SHW to handle those. This is the big danger with unclear position descriptions.
A good example actually is the difference in approach between me and BF as SHW, as we were both VERY different. I was probably more traditional to be honest, as I mostly just stuck to flight sim stuff, whereas BF has branched out a lot more, doing more with things like Allegiance. True a lot of this isn't due to each of us personally but the atmosphere at the time, but its a good example of how exactly what an OL does depends greatly on who the OL is, which sometimes might mean some people end up feeling left out because a particular person doesn't think so much about the things they prefer.
Looking at it in reverse, I didn't make anywhere near as big a deal about Allegiance as I could have, which the Allegiance players probably didn't like. Its very easy for OLs to end up focusing on one thing they care about more, and forget about another group. That's something that can't happen under more clearly defined positions, but, similarly, its hard to have clearly defined positions without going back to Order Platforms, which have all kinds of problems of their own.
"It's pretty damn hard to get your first leadership spot if all the jobs are taken by veterans. These days Battle-team leaders have all but lost what little power they had so they can't really cut their teeth on leadership in these positions anymore."
That's true... I've seen a lot of that lately with people struggling to get up the ladder. There's lots of ways you could look at this, so I'm not going to go into a "this will be better because..." because, in all honesty, I don't really know without waiting and seeing.
I do think from a personal level that the 'second tier councillors', to say all I can without revealing anymore, might make it easier to get on the ladder. Right now joining the DC is a big deal, it takes you away from your Clan et all, so being able to take up a job with similar importance and responsibility more easily, but without having to leave your home behind or take on the full burden of DC member, might actually make it easier for some people. I'm sure it'll prove a good thing for there to be more chances of getting DA or DJM without joining the DC proper by helping out as one of the non-DC-DC-positions. The DC as it is currently is rather... isolated in comparison. Joining it isnt all its cracked up to be to be honest, as it gets lonely fast. I think it'll be good to be able to have people able to do the work without the politics, so still be able to remain in a Clan if they want, but still be able to do something that might one day make them an Elder. Right now you cant really do that without joining the DC, as all DC spots have some degree of influence over policy, blah, blah, blah, so people prefer them to stay "neutral" and not affiliated with any Clan.
I hate to draw the comparison, but I can't really help but do it... but I do think a lot of this carries over from the EH. Back then leaders wanted to, well, be "leaders". They wanted to have authority over people, be the bigwigs with the power, the glory, everything. They weren't content just doing their job and getting rewarded for it, they wanted to be able to have some level of control and power over the little people too. What the new DC set-up will change is draw a very clear line between "management" and "administration". There will still be the main DC, who will still manage, and will still have a level of control over peoples lives in the DB because they'll still be able to influence policy decisions. But there will also just be administrative roles as well, the "non-DC-DC" jobs, who will be tasked with just... doing something. They'll have a job, and they'll do it, but they won't be "leaders", but "workers". Their role will, for example, be to run competitions, not prance around as if they are all important and a "leader" with power and authority over other people, when really all they are is a workaholic who's good at processing hundreds of CF requests. I think thats a big difference from how things were back in the day when the DC was both administrative AND managerial. What we're doing is giving people the chance to do a job that matters, and so get rewarded, without having to take on board all the other crap that comes with having to be a responsible leader who is accountable to everyone and expected to be impartial when making big policy decisions. If you want to deal with the politics and crap and have to actually "run" the DB, fine, join the DC. If you just wanna do some work and get DJM, fine too, don't join the DC, just help out one of the [Insert New Position Names Here]
I will say, as I always say when this comes up, that people do need to remember why they joined the DB, which was either (1) to have fun, (2) to play games, or (3) to write stories. A lot of people end up being in the DB for nothing more than to get imaginary medals and promotions, which, while fair enough and I'm not going to knock it, I think a lot of people often have to remember they earn that stuff most easily and enjoyably by doing one of (1), (2) or (3), not by playing the politics game and crawling up the leadership ladder. I've noticed that a little more lately, as there are some people that often apply for positions but... don't do anything. They're not active, they don't write, they don't like playing games, but seem to just be in the DB to get promoted or something. In a way one thing I actually hope about downsizing the Council is that it may remind people that we're not in the DB to get promoted and one day join the DC, we're here to play games and have fun, which, hopefully, a more efficient DC that runs more competitions will help us to remember.
"If getting that promotion becomes harder still I'd like to see some assurances that Battleteams (or "Circles") are next on the agenda of being revised."
*notes down Circles on his 'to-bitch-list*
Seriously though, I do agree. I've been begging for Circles for, well, quite literally years. In a way the stuff Jac said a few days ago about the loss of CG and JaM3z giving us a chance to play with the current website might give us a chance to see Circles sooner rather than later, which could be a good thing... while its a bit off-topic, I guess looking at Clan and House leadership is the next logical step after we sort out the problems with the Dark Council.
I definately agree though that theres a lack of oppertunity in Clans themselves. Like I said above, thats why on one hand I'm rather optimistic about the fact some of these new positions won't require full time membership of the DC, which gives people more to do without taking that giant leap. We do need more emphasis on BTL spots though, as right now they're actually quite important, anyone that was in the TC will remember how, despite being the bottom of the ladder, being a CMDR was great fun and a very admirable role. Just because you were a CMDR people didnt look down on you for not being a Wing Commander or Commodore, often some CMDRs had more respect than anyone because they'd stuck with their squad, turned down advancement prospects, and made their unit into the best of the best.
You don't get that with BTs though... Circles may largely be BTs by another name but I've long believed they need a new coat of paint, as BTs themselves just don't seem to want to work. Personally I've always wanted Circles to be a kind of official Master-Student relationship, with the leader of the Circle the Master, and the members his Apprentices, or something. Kills two birds with one stone, encourages people to be Masters and makes something useful out of BTs, although its a controversial point that I know not everyone agrees with me on, plus I'm straying quite far from the discussion about the Dark Council. Anyway, point is, I do agree that looking at BTs next would be good, if only to restore some sense of respect to BTL positions, so people don't see them as meaningless spots, and actually aspire to become, and stay, BTLs, the same as they might AED or QUA.