Acc Updates

Dalthid

07-06-2007 09:09:10




























































 



























































ACC Updates

 

 


-First, the big usual thanks to my anonymous sounding boards, they make
decisions a lot easier...

-Second, the last time we did a big update, I spent a lot of time explaining why
the adjustment was being made. In the end, no one cared - so, I'm not doing it
again and will just stick with "because I said so..." :P

-On with the show...

 


ARMOR

Multiple additions to armor in a single custom slot are no longer allowed,
except as it applies to the following;

  • The body (torso, arms to the wrists, legs to the ankles etc) of the
    armor itself may have a maximum of 1 non-weapon attachment (bio-monitor;
    heating/cooling etc), which does not include a helmet. Anything else
    must be addressed in another custom slot or not included.

  • Gauntlets/Boots that simply act as part of the body armor, with no
    ‘extra’ weapon function, may remain in the body armor portion and not be
    counted as the 1 attachment to the body portion, but they are not a given,
    they must be mentioned.

    • In that state, a “pair” of gauntlets may also possess only 1
      non-weapon attachment, such as a communicator, which must be mentioned.

    • Should a Gauntlet (a pair, one of a pair or one) possess any extra
      ability that can be deemed a “weapon”, then the gauntlet must be placed
      in its own custom slot.

    • It is possible to have one gauntlet in the body armor section and
      one gauntlet in its own custom slot; just as it may be possible (and/or
      necessary) to have each gauntlet in their own custom slot.



  •  Helmets will be addressed in a separate custom slot, with their
    own rating and will not have more than 1 of each; Visual function and/or
    Audio function other than a communicator. A communicator is a given standard
    for helmets and does not need to be addressed.



 

 
WEAPONS
ALL special weapon requirements that deal with rank, Order and/or
society are abolished. In the ACC, all characters will be required to adhere to
all platform rules and policies for weapon employment and availability.
 
Echani is suspended again, until further notice. Those who have presently
been approved (unless approved by mistake) will be allowed to maintain the form
until the Brotherhood-wide change is made to fighting styles, then you'll be in
the same boat with everyone else.
 
The following decree is temporarily in place concerning weapons brought
into an ACC battle

  • No member may carry more than 1 two handed weapon into battle,
    regardless of type.

  • No member may carry more than 2 weapons of a single weapon type into
    battle;

    • this includes 'special' weapons such as ACC Armory weapons and Award
      weapons.

    • This does not apply to Shurikens/Thrown weapons.



  • ALL Shurikens (and any small, thrown type weapons, not of another weapon
    type, that may be considered the same type in either appearance or purpose)
    are capped at 15.

  • No member may carry weapons of more than 3 weapon types into a battle.


*Notes: Single vs. Two handed weapons are
established in the ACC's weapon databank, which is going through a few tweaks,
but is generally "complete". A 'weapon' is the weapon itself; its 'type' is the
category that the ACC has placed it in; ,i.e. a blastsword is a weapon, its type
is 'sword'.

 
 
HANDEDNESS

This is coming tomorrow or Saturday - but I wanted to give out the heads up and
let you chew on this other stuff overnight. Suffice it to say, with the
incorporation of the new handedness format, there will be some changes to the
way the ACC sees your allocated points - and it will effect everyone; from the
INI that joins tomorrow to the GM himself (actually, that's only sorta true - it
will really only effect those who are active in the ACC and actually "use" their
character sheet :P).
 
Points for weapon types, Lightsabre forms and even the Lightsabres
themselves will be re-defined as the "knowledge" your character possesses. To
incorporate employment, application of the knowledge and use of the weapons, we
are instituting a Strong Hand and Off-hand system. You can read more about that
if you want on the MB's if you haven't already. What this means is that the
points you give to 'sword', for example, indicates how much they actually "know"
about the use of the weapon. The points you allocate to your 'hands' will
determine how well your character can put that knowledge to use - yes, I know it
makes tons of sense, dunno why we didn't do it sooner.
 
The downsides - updating your CS again is the big one. Unfortunately, there
is a 'penalty' of sorts worked into the system that will almost force you to
update your CS, lest your character's "usage" skill is the default of 1/0 -
that's 1 in strong hand, 0 in off hand or something; regardless of your other
allocated points or rank. This also means, previously approved stuff that is
subject to any new rules gets declined unless it is fixed - but that's the
nature of the beast I guess. On the bright side - suck it up! You have 1 CS to
update - I have all of them to approve, and my own to update - so cry me a river
:P Anyway, another downside is the points themselves. You'll find that you may
not have as many as you used to; but we didn't take any away. You'll all have
the same points you're allowed, but with the new requirements, you might not
have as many to go around - so specialize. Practicing that will help you
A LOT in the future and force (hint, hint) you to choose.
 
Finally, this will be another Custom Slot editing thing - until we can get
it coded into the CS. There will be more on that when I release this, but it
will be a fact that it is helluva lot easier than the last version - less to
describe and the format itself actually covers a wide range of weapons instead
of one or two.
 

 

THAT'S IT

Well, that's all I got for the moment. Weapons and Armor is in effect
immediately, except for battles that are already running. If I forgot anything,
I'll get to it on the next go-round. The ACC rules/compendium will be updated as
soon as possible. If you have any questions or concerns, just drop me a line.

 

Thanks for your time...

 

DJM Dalthid


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